Probably the most interesting thing about character creation in Solasta is the way that it dynamically creates a personality for your character. Not all choices have to have a mechanical purpose. The game encourages you to think of character and backstory first and Solasta does the same. The process of creating a character in tabletop D&D, though, is about more than making mechanical choices. This involves some steps that at this stage (remember, Solasta is only in early access) don’t seem to do anything, such as picking languages. Character creation is very faithful to D&D, following exactly the same steps. There is still plenty of choice though, with four races (and sub-races) and six classes (fighter, cleric, rogue, wizard, ranger and paladin). The game only has the D&D SRD licence (a stripped-down version of the rules) and so some racial and class options that D&D vets might be used to are absent. Where else does a game of D&D begin but in a tavern? Where Larian has tried to adapt the D&D ruleset into a CRPG system, Tactical Adventures have taken a much more faithful approach, with a few notable exceptions, in an attempt to recreate as much of the tabletop experience in a game as they could. While Larian’s Baldur’s Gate 3 has been getting the fanfare, Tactical Adventures have been quietly running a successful Kickstarter campaign for their first game, Solasta: Crown of the Magister. You wait years for a new D&D CRPG to come along and, wouldn’t you know it, two go into Early Access at practically the same time. Players create a party of adventurers and delve into ancient ruins and dungeons, searching for lost artifacts and legendary threats whilst using the environment to their benefit in tactical combat. The first game from Tactical Adventures, Solasta: Crown of the Magister is a tactical RPG using a faithful translation of Dungeons and Dragons 5th edition.
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